It would be nice if the crisis that appeared was more relevant to the galaxy it ends up in so for instance in my spiritualist game where I have heavily suppressed robot research and destroyed every robotic empire there is not a high chance for the contingency, but in a robotic filled galaxy it will be the most likely one. These should include increased chance of the contingency appearing if there are alot of robotic pops in the galaxy and the Prethoryans if there is alot of hive mind pops.
I think that paradox should fix this by creating other similar impacts to increase the likelihood that the other crisis's happen. Please put known anchor points on the galaxy map. mid-game.Ģ It doesn't help that the Unbidden are, IMO, one of the most annoying parts of the game. I could just be remarkably unlucky, but I think I can reject that null hypothesis by this point.ġ Off topic, but it'd be nice if there was a middle ground where the difficulty stills scales, but it peaks sooner, e.g. Unfortunately, for me instead of a "Random" option, the crisis-choice setting just has a second "Unbidden" option 2. But I find Stellaris (and most games) more interesting when I don't know exactly what to expect. I know there is a crisis-choice setting (and yes, I've made sure it's set to Random and not Unbidden). Honestly, I am taking it on faith that this game even has other crises. I have never seen any crisis except the Unbidden. I've played on most difficulty levels, with difficulty scaling on and off 1, on medium and large maps, across the 300+ hours I have in this game. I done all three ascension paths multiple times. I know that sounds purely subjective, but hear me out: I've gotten to the endgame crisis many times (in the double digits).